Picture 1. Six edges selected.
Picture 2. Chamfer function creates new edges (Edit Poly).
The edge of the spoon is too round. Let's add some definition to it with the Chamfer function. Chamfer function can be used to chamfer an edge so that it divides into two edges:
Picture 3. Break function creates new vertices (Edit Poly).
The spoon still needs more details:
Picture 4. Vertices are separated and moved with Edit Poly modifier.
Two vertices have become eight vertices. Place vertices according to picture 4.
Picture 5. Vertices are welded with Edit Poly's Target Weld function.
Weld vertices which are close to each other by using Target Weld function according to picture 5.
Picture 6. Cutting polys with Edit Poly modifier.
Activate the edge sub-object mode in Edit Poly and use the Cut function twice to divide a polygon into three parts according to picture 6. In this situation the Cut function works like this:
(Cut-function could also be used to Cut a polygon between a vertex and an edge.)
Picture 7. Moving vertices with Edit Poly modifier.
Shape the spoon by activating the vertex sub-object mode in Edit Poly and by moving vertices according to picture 7.
Picture 8. New polygons with the Create function (Edit Poly).
Next the hole in the spoon will be filled. Activate the polygon sub-object mode in Edit Poly and create three new four-sided polygons according to picture 8. A new polygon is created like this:
Picture 9. Shaping the lower part of the spoon.
Picture 10. Adding definition with the Slice function (Edit Poly).
Next we'll add more definition to the handle of the spoon. We'll use the Slice function and slice polygons according to picture 10:
Picture 11. A curved handle of the spoon.
Activate the vertex sub-object mode in Edit Poly and shape the handle of the spoon by moving vertices according to picture 11.
Picture 12. The end of the spoon.
Picture 13. Polygons by cloning edges.
Create two new polygons by cloning edges according to picture 13.
Picture 14. Edges are joined with the Target Weld function (Edit Poly).
Picture 15. The hole is filled with the Create function (Edit Poly).
Fill the hole in the end by activating the polygon sub-object mode in Edit Poly and using the Create function to create a four-sided polygon according to picture 15.
Picture 16. Vertices are moved to the center of the spoon.
Picture 17. Polygons in the end are selected.
Picture 18. The handle of the spoon is extended.
Let's extend the handle of the spoon.
Picture 19. Unnecessary polygons.
Because of the Extrude function there are four unnecessary polygons in the handle of the spoon. Select the unnecessary polygons according to picture 19 and erase them by pressing delete button in keyboard.
Picture 20. The structure of the complete 3D model of the spoon.
Now the 3D model of the spoon is complete and it's structure should match the structure of the spoon in picture 20. Finalize the spoon by moving polygons, edges and vertices. View the model from all angles, fix errors and shape the spoon to your liking.