Here you find all of my 3D tutorials. All the tutorials on this page are made with 3DS MAX. However, many of them provide general instructions and workflow examples about 3D graphics. Therefore they can be applied also in several other software packages despite of the fact that they have been created with 3DS MAX.
My tutorials have been separated into different categories such as modeling, lighting, rendering, animation and texturing. On the right you see large pictures of my latest 3D tutorials.
This section covers the modeling aspect of 3D graphics. Some of these tutorials are more about the journey than about the destination. Their main purpose is to help beginners to utilize the essential 3DS MAX tools rather than to create an impressive end result.
This tutorial is aimed for beginners who wish to learn polygon modeling. This tutorial covers step by step how to create a spoon with poly modeling & subdivision surface.
This 3D tutorial covers the modeling of a 3d chain and the creation of a chrome material in 3D Studio MAX. The purpose of this tutorial is to teach about the use of standard primitives and modifiers.
This tutorial covers the modeling of a human head with polygons in 3DS MAX. This tutorial covers step by step instructions about the whole process of 3D modeling a complete head with polygons.
This section discusses the lights in 3DS MAX and lighting in general.
An easy and fast way to create a global illumination lighting in 3D Studio MAX using Light Tracer and Scanline renderer.
Applying principles of a three-point lighting in 3D modeling. Using key lights, fill lights and back lights. These principles of a three-point lighting can be applied in any 3d graphics software.
These 3DS MAX tutorials cover the rendering aspect.
These guidelines familiarize you with Mental Ray rendering and diamond rendering.
Fast Cell shading (cartoon style rendering) with both Scanline and Mental Ray renderers.
An easy way to create a clay rendering with a Skylight, Light Tracer and Scanline renderer in 3DS MAX.
An easy way to do clay rendering with skylight and Mental Ray's Final Gather in 3D Studio MAX.
Creating a photo montage in 3D Studio MAX. Placing a 3D object inside of a photograph.
Multiple ways to render wire and isoline clay render in 3D Studio MAX using both Scanline and Mental Ray renderers.
This section concentrates on animation.
This 3D tutorial describes how to create a simple tornado in 3DS MAX. The tornado is created by using a standard particle system.
The following table gives a rough idea about the difficulty level of my 3D tutorials. I aim to write user friendly tutorials that can help many people. Still, most of these tutorials require that the user has at least some earlier knowledge about 3DS MAX.
A tutorial for beginner
A tutorial for an intermediate user
A tutorial for an advanced user
Some of my tutorials have been posted on other Web sites: