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3D Modeling of a Chain in 3DS MAX

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In this tutorial you create a simple 3D chain like the one in picture 1 by using cone objects in 3D Studio MAX. (Create > Standard Primitives > Cone)

Turn off the Grid

This tutorial doesn't require using Grid in 3DS MAX. I think it's best to turn it off always when you don't need it. Grid can be turned off by taking the following steps: Activate the Top view by right-clicking on it. Press g from keyboard. Repeat the procedure for each four views.

Creating the Cone

Create a cone with the following parameters In the Top view:
Radius 1: 1
Radius 2: 1
Height: 5
Height Segments: 1
Cap Segments: 1
Sides:32

Copying and Modifying of the Cone

Make a copy of the cone in the Front view. Set the following parameters for the copy:
Height: 8
Height Segments: 30

Use Align tool and place the copy precisely on top of the other cone according to the picture 2.

Cone with a Bend Modifier

Add a Bend modifier to upper cone according to the picture 3:

  1. Select the object
  2. Click Modifier List in modify panel
  3. Choose Bend from the modifier list. Set the following parameter in the Bend modifier:
    Angle: 180

Edit Mesh: Remove Caps

Hide the curved cone. Select the straight cone and add Edit Mesh modifier to it. Activate polygon sub-object mode. Choose both caps of the cone and remove them by pressing delete from the keyboard.

Unhide the curved cone and hide the straight cone. Add Edit Mesh modifier to the curved cone and remove both caps also from it.

 

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Rendered picture of chrome chain which uses a bump map

Picture 1. This tutorial goes through creation of a 3D chain in 3DS MAX. The end result will look like the chain in the picture.

 

Two wireframe cones in 3D Studio MAX.

Picture 2. Place another cone precisely on top of the other cone according to the picture. You can place the cone precisely by using the Align tool.

 

A cone with bend modifier in 3DS MAX

Picture 3. Add Bend modifier to the upper cone and bend it 180 degrees according to the picture.