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Meshsmooth & Symmetry Modifier

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At this stage its a good idea to take advantage of the Symmetry modifier and the Meshsmooth modifier.

4. Clone the 3D Model

Let's clone the 3D model and add modifiers to it:

A Deactivate the edge sub-object mode and clone the whole 3D model by moving it while pressing Shift in keyboard.

B In Clone Options dialog set the object to be a Reference and click OK.

5. Add the Symmetry Modifier

A Add the Symmetry modifier to the reference object.

B Select suitable mirror axis in the Symmetry modifier.

C Activate the Mirror mode in the Symmetry modifier and move the mirror plane to the edge of the model. The model should now look like in picture 1.

 

 

 

 

 

6. Add the Meshsmooth Modifier

A Add the Meshsmooth modifier to the reference object.

B Set Iterations to 2. The model should now look like in picture 2.

 

 

 

 

 

 

7. Continue Polygon Modeling

Let's go on with the polygon modeling. The modeling work is still done with the original coarse model. Next to it we see in real time how the final mirrored and smoothed (subdivided) model builds up.

A Activate the edge sub-object mode and select an edge from the end of the model and create four new polygons by cloning edges according to picture 3.

B Place the new polygons according to picture 3.

8. Create New Polygons by Cloning Edges

A Select three edges from the lower part of the spoon and create three new polygons by cloning the selected edges.

B Place the new polygons according to picture 4.

 

 

 

 

 

 

9. Weld Vertices Together

Activate the vertex sub-object mode and use Target Weld function to weld vertices together according to picture 5. Target Weld works like this: Click one at a time on the two vertices you wish to weld. Finally deactivate Target Weld function by clicking the right mouse button.

 

 

 

 

10. Move Vertices

Switch to the Top view and move two vertices to the center of the spoon according to picture 6.

Apply sections 8-10 for the upper part of the spoon as well.

 

 

 

 

 

 

11. Shape the Spoon

Move four vertices according to picture 7. The 3D model starts to resemble a spoon but it looks flat. It doesn't have enough details. Details can be added by adding new polygons to it and by moving them.

Page 3: Edit Poly - Adding details

 

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Symmetry modifier in 3DS MAX

Picture 1. The Symmetry modifier is added to the reference.

Meshsmooth modifier in 3D Studio MAX

Picture 2. The Meshsmooth modifier is added to the reference.

Four selected polygons

Picture 3. Four new polygons are created by cloning edges.

Three selected polys in 3D Studio MAX

Picture 4. Three new polygons are created.

Welding vertices

Picture 5. Vertices are welded together with Target Weld.

Placing vertices in 3DS MAX

Picture 6. Vertices are moved to the center of the spoon.

Shaping the bowl of the spoon by moving vertices down

Picture 7. The bowl of the spoon is shaped by moving vertices down.