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Modeling Head and Neck in 3DS MAX

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Polygons to Forehead

Create 10 new polygons by copying edges according to picture 1. A hole will be left to the location of the ear at this stage. The ear is modeled and attached to the model later as a separate object because of its complexity.

Modeling the Side of the Head

Create 12 new polygons by copying edges according to picture 2. Remember to use Editable Poly's Target Weld when necessary.

Modeling the Back of the Head

Create 20 new polygons to the back of the head by copying edges according to picture 3. Remember to use Editable Poly's Target Weld when necessary.

3D Modeling of the Neck

Create 6 new polygons to the neck by copying edges and place them according to picture 4. Remember to use Editable Poly's Target Weld when necessary.

Complete 3D Model of the Head

3D model of the head is now complete besides the ear. This is a good stage to fix characteristics of the head if necessary. Finalizing the forms of the head is easier now that the model is complete. The model should look like approximately like in picture 5.

Page 7: Modeling an ear in 3DS MAX

 

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Forehead polygons in 3DS MAX

Picture 1. Create 10 new polygons to the forehead by copying edges according to the picture.

Polygons in the side of the head

Picture 2. Create new polygons to the side of the head by copying edges according to the picture.

Modeling the back of the head

Picture 3. Finalize the back of the head.

3D modeling the neck in 3D Studio MAX

Picture 4. 6 new polygons to the neck.

3D model of a human head

Picture 5. 3D model of the head is complete besides the ear.